Wednesday 7 January 2015

Post-Crimbo Update

No real progress to report. I worked out a few of the more glaring issues with A Grimm Journey before Christmas but since then I've mostly logged bugs that I intend to fix. This weekend will be the time that I really hammer the project, although I'll be chipping away at it in the next few evenings too.

I've been thinking a lot about CBGJ as well, which I'll come back to after the 16th, and I feel like the game is boring in its current state. I like the idea of changing sizes/shapes to traverse puzzles but I think a lack of immediacy makes it kind of dull. I'm planning to add some sort of impending fail-state to inject some much-needed excitement.

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